It is not required if you use the pre-rigged faces from the Garry Pye Comic Face Pack. This step is only necessary if you want to use your own sketched faces as 3D models. Step 1- Pencil sketch colored in Photoshop Step 2: Rigging the face in CrazyTalk 8 I find the Character Creator eyes give more realism to the character. Use multiply to darken colors and use overlay and color to lighten colors.ĭraw the eyeball separate and keep the eye socket blank, so that you can later choose to either use the pencil sketched eyeball or one of the most realistic eyes that come standard with Character Creator. I apply most layers as ‘multiply’, ‘overlay’ and ‘colour’ layers to get the best results. Starting with the lightest colors, begin to build up the color on the face. Set the duplicate layer at 40% color burn, and then add all other layers in between these two, so that the pencil lines always stay on top of the color and don’t get lost.
Take the original pencil sketch (layer 1) and duplicate it (layer 11). It is important to build the color in separate layers so that you can always work backward or make adjustments to individual layers without affecting the overall image. The original pencil sketch is scanned into Photoshop and then I start to build the color. Take the tips and advice you can from this tutorial and apply your own ideas and ways of doing things. As this is a creative process, there are certainly other ways to do this, this is just my way. This article is not so much a technical guide as a behind the scenes look at the way I create my art. In this tutorial, however, I’ll take you through the process and show you how I use the comic faces to create 3D characters for finished artwork stills. Your custom characters can then be exported to iClone 6 for lighting, posing and rendering and are also ready for animation. The limitless possibilities for these faces really become apparent when you apply them to the base models in Character Creator, where you can use the morph sliders to create an infinite number of characters from each face. Ten original hands sketched cartoon faces, fully rigged as 3D head models for use in CrazyTalk 8. And so began the idea behind “Garry Pye’s Comic Face Pack”.
Then I started to wonder if my 2D cartoons would work in Reallusion’s 3D software like CrazyTalk 8(CT8) and iClone 6. In that time my main focus has been on the creation of 2D assets for CrazyTalk Animator 2, including hand drawn cartoon characters, props, and scenes. My name is Garry Pye and since 2014 I’ve been a content developer for Reallusion.